4f62841:NL100: Flagged a few funky labels using grep. Zapped BeaRdSSide_S & BeaRdSSide_N as minor roads unnecessary to shaping or visible distance. BeaRdNSide -> BRdNSide per the manual.
NL360: NWGanAccRd -> NWGAccRd. Heh. Having 3 words other than "Access" instead of 2 led me to do the opposite of what I did in the last post.
To discuss:NL 330 & 332:Should CarAccRd be HowAve? I don't see the Carmanville Access Rd moniker on any online maps or in shapefiles.
0fbd48c:NL1:@ LitHarE, OSM shows Little Harbour Access Rd; Truncating to LitHarRd as with the previous post. Just noting that Google shows this as another "MainRd".
Similar: NL361 had ForAccRd -- Forbay Access Rd per Google; Forebay Resource Rd per Bing. Left as-is.
Road names are hard to come by in NL; I'll take what I can get.
I don't suppose you found an official source to work from? I never did.
NL430:This was one I did for cansph way back in the dark ages, when we used Google or Yahoo+CoordConvert for grabbing waypoints. Google's coords at the time differed wildly reality. I eventually noticed Yahoo was much better, and switched over (hence the
+Goo/Yah note at
MisCove. A lot of crap is still left in the file though. A run thru gisplunge should straighten coords out, and then on to pruning out points that aren't needed for shaping or visible distance.
I had this thing at the time about including every local road that had a local number in the shapefiles, and leaving them around in case a name ever came to light. Some do have names now, but many of these points are unnecessary and will be dropped.
Converted hidden points to visible where I found names:+x04 -> JackLad
+x05 -> WhiHilRd
+x06 replaced with SprHillRd
+x16 -> GrosMor
+x430-15-01 -> EastLink
+x18 -> GrePt
+x21 -> BroPtRd
+x22 -> GraRd
+x430-21_N -> SunDr
+x33 -> CliPt
+x430-26-01 -> ZincMineRd
+x34 replaced with DeerCove_S
+x430-56-01_S -> MatRd_S; +x430-56-01_N -> MatRd_N; +x430-56-02_S -> QuiRd_S; +x430-56-02_N -> QuiRd_N (These will most likely get trimmed in a future pass anyway.)
+x64 -> PisBay
+x430-61-01 -> WilMitRd
BAM! And with that, all the original "local route number" hidden points have names now.
"Style Guide" stuff:WLink -> WestLink
Added to break up visible_distance segments:MillBro
DeerCove_N
Shaping:DHNAccRd added
3miRock replaced with
ThrMileRock. Incidentally, these "Loop Road"s that I see in OSM seem suspect, and I can't corroborate in other sources. Sticking with a truncated place name.
+x27 deleted
+x39 was way out of whack; replaced with 2 new points
+x56 coords tweaked pending a future pass thru gisplunge
Changed labels, finding something more "definitive" than the truncated place names I was using:Bel_S -> BelRd_S
Bel_N -> BelRd_N
EddCoveW -> EddCWRd
Sources are divided on whether CasRivS represents Castors River or Castors River South. Found
this. Leaving as-is.
CasRivN -> BarHarRd
+x430-54 replaced with WhaRd
BearCove replaced with ChaRd
+x430-54-05 -> MainRd, even though I'm suspicious of it. It will most likely get snipped in a future pass anyway.
f4931a5:Flagged some hidden points so gisplunge will attempt to position them at the nearest road junction, rather than THE closest point in the shapefiles:x03x x09x x43x x48x x65x x69x
More visible names for hidden points:+x30 -> ArcPP. The existing "TheArcPP" point was not at a road, so it becomes the new +x30, and slides NE bit.
+x39 -> LBPResRd. This breaks up a VISIBLE_DISTANCE segment.
More Visible Distance:+x19 -> SSEth & +xx20 -> WesBro, breaking up the segment ending at
HawBay and improving shaping a little in the process. In combination with that, slid the shaping point near Sally's Cove SW a bit.
EddCove added. Our VISIBLE_DISTANCE segment gets about 3 mi shorter. Slid +x54 W a bit.
871d4fe:GISplunge neatly tidied up all those janky waypoints. B0rked a few others in the process which I manually fixed. Intersecting routes changed to match.
Next steps:Pruning overdense points, checking labels.
Then on to 137 more routes which will at least be in considerably better shape to start out